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Autodesk 3ds Max Design

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Autodesk® 3ds Max® Design software extends the building information modelling(BIM) workflow by enabling architects, designers, and visualisation specialists to explore, validate and communicate their creative ideas – from concept models to cinema-quality visualisations.

Throughout the design process, you need to present your evolving design to internal and external stakeholders—and the way you do that can make the difference between winning business and walking away empty handed.

3ds Max Design brings new tools that enable you to create compelling presentations even when time is at a premium. An intuitive new node-based material editor, Slate, helps make it easier and faster to create and edit complex material networks, while the innovative Quicksilver hardware renderer supports advanced lighting effects, and can render at incredible speeds, even at larger-than-screen resolutions.

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Autodesk Inventor Import Improvement

Take advantage of new Smart Data™ workflows when importing data from Inventor software into 3ds Max Design. Inventor is no longer required to be installed on the same machine, while support is improved for solid objects, materials, surfaces, and composites.

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Native Solids Import/Export

Non-destructively import and export surfaces and solids between 3ds Max Design and certain other applications supporting SAT files: Inventor, Revit Architecture, Rhino, SolidWorks®, and form•Z® software.

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Autodesk Material Library

Exchange material data between 3ds Max Design and certain supporting Autodesk applications (AutoCAD, Inventor, Revit Architecture, Autodesk®Revit® MEP, and Autodesk® Revit® Structure) with the new Autodesk Material Library.

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FBX File Link with Autodesk Revit Architecture

Receive and manage upstream design changes from Autodesk Revit Architecture software with the new FBX File Link. This intelligent handling of data helps reduce rework of visualisations in 3ds Max Design when original designs are revised and refined.

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Modelling and Texturing Enhancements

Accelerate modelling and texturing tasks with new tools that extend the Graphite and Viewport Canvas toolsets to provide intuitive brush-based interfaces for assisting with 2D/3D painting and editing textures, creating geometry within a scene, and editing UVW coordinates.

Exposure Lighting Analysis

Simulate the lighting in your designs with confidence. Exposure™ lighting analysis technology enables you to achieve more sustainable designs by analysing how sun, sky, and artificial lighting interact with your design and exploring direct lighting effects right in the viewport. Load complex designs and watch lighting levels adjust in the scene as colours.



To buy or for more information on how this could benefit your business please contact us on +44 023 8086 8947 or email  This e-mail address is being protected from spambots. You need JavaScript enabled to view it

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